Papers with milestone completion

2 papers
GATE: Graph-based Adaptive Tool Evolution Across Diverse Tasks (2026.acl-long)

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Challenge: Existing toolsets that use large language models are limited to single-task settings.
Approach: They propose a framework that dynamically constructs and evolves a hierarchical graph of reusable tools across multiple scenarios.
Outcome: The proposed framework achieves up to 4.3 faster milestone completion in Minecraft compared to the previous state-of-the-art method and provides an average improvement of 9.23% over existing tool-making methods in code generation tasks and 10.03% in agent tasks.
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games (2025.emnlp-main)

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Challenge: Existing game benchmarks lack diversity and evaluate GUI agents on completing entire storylines.
Approach: They propose a benchmark of 34 Flash-based adventure games to test full story arc completion and tackle observation-behavior gap.
Outcome: The proposed benchmarks show GUI agents struggle with full story arc completion while others improve on observation-behavior gaps.

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