Papers with milestone completion
GATE: Graph-based Adaptive Tool Evolution Across Diverse Tasks (2026.acl-long)
Copied to clipboard
Jianwen Luo, Yiming Huang, Jinxiang Meng, Fangyu Lei, Shizhu He, Xiao Liu, Shanshan Jiang, Bin Dong, Jun Zhao, Kang Liu
| Challenge: | Existing toolsets that use large language models are limited to single-task settings. |
| Approach: | They propose a framework that dynamically constructs and evolves a hierarchical graph of reusable tools across multiple scenarios. |
| Outcome: | The proposed framework achieves up to 4.3 faster milestone completion in Minecraft compared to the previous state-of-the-art method and provides an average improvement of 9.23% over existing tool-making methods in code generation tasks and 10.03% in agent tasks. |
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games (2025.emnlp-main)
Copied to clipboard
| Challenge: | Existing game benchmarks lack diversity and evaluate GUI agents on completing entire storylines. |
| Approach: | They propose a benchmark of 34 Flash-based adventure games to test full story arc completion and tackle observation-behavior gap. |
| Outcome: | The proposed benchmarks show GUI agents struggle with full story arc completion while others improve on observation-behavior gaps. |